![]() Within the normal game, I and II have Priests/Monk, which can convert enemy units.In the final scenario, completing certain objectives would give you some Conquistador units (the Spanish special unit: mounted musketeers wearing plate armour) and a Turtle Ship (normally available only to the Korean faction). In the Age of Empires series, an extremely ridiculous example was the single-player campaign in the expansion pack for Age of Empires II, in which you played Aztecs defending against the Spanish invasion.Quite possibly due to software limitations, unit quotes from Red Alert and beyond can be quite jarring if they are side-specific like, say, a GDI commander producing a Nod Militia squad whose one of many lines is "Down with GDI!" or an Allied commander's Ant whose response is "Vehicle reporting." Granted, the last one isn't so much Enemy Exchange, as much as it is a Game Mod.The game has several missions where this is expected of the player, and in one Imperial mission it's a requirement to the point where you can't build any Imperial units.Red Alert 3: Capturing and using enemy buildings and units is often a vital part of gameplay, as non-faction units can often cover weaknesses in the faction's units (such as the Imperial fighter being better suited for escorts as it doesn't need to retreat and reload, or the Soviet ground-attack chopper being suited for both anti-infantry and anti-vehicle, or the Allied IFV providing vehicle repairs on the move).And there could be multiple types of infantry in one Battle Fortress. Mind Control Fortress? Oh boy, it's more effective than the Mastermind. The Yuri's Revenge expansion introduced the Battle Fortress from which the infantry could fire their guns. ![]() ![]() This includes non-Allied infantry, who get their own unique turrets and effects.
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